Mwo Laser Duration. That specific call out would suggest a stack of both IS Medium Th
That specific call out would suggest a stack of both IS Medium This month we introduce 3 new weapons to MWO, the Hyper Assault Gauss (HAG), the Binary Laser Cannon, and the X-Pulse Lasers! Check out the video and details below! 7 [1][2] Rather than using a single powerful beam, the Pulse Laser fires a series of rapid pulses. Depends on your playstyle, heat management skills are almost always worth it, especially for lasers or heat heavy builds, heat will limit you more than Laser duration works for both, cooldown starts when you are finished shooting, shorter burn also means shorter cooldowns, for all variants. However, they weigh twice as much, output twenty percen X-Pulses have the most to gain from Laser Duration nodes in terms of DPS, because their cooldown and duration are exactly the same by default. Do Laser Duration skill nodes impact beam lasers in any way? Interestingly, if you see "Laser Duration -12. 5%" Hi all, Just a quick poll if you would rather keep the high heat or the high beam duration, or would even trade in one direction. 5% ER Laser duration Added -10% Energy cooldown Added -7. Like al When compared to the standard Medium Laser, the pulse version outputs seventeen percent more damage in a shorter period, which also increases potential concentration of that damage to a single location of an enemy 'Mech. . Laser duration works for both, cooldown starts when you are finished shooting, shorter burn also means shorter cooldowns, for all variants. An Inner Sphere medium laser does 5 damage, with a 1 second beam duration. The majority of IS laser boats, however, Reduced LL and RL Structure to 16 (from 21) Reduced CT Structure to 15 (from 17) Increased Laser Duration to -30% (from -10%) Reduced LL and RL Structure to 16 (from 21) Does taking the cooldown or laser duration skills do anything for beam lasers? I can't quite pinpoint the difference between 'simple' laser (such as heavy-med lasers), ER-lasers and pulse-lasers. com 2 [1][2] 'Laser' stands for "Light Amplification by Stimulated Emission of Radiation", a device that focuses an amplified beam of light on a small surface area. And in MWO, cooldown only starts the Large Laser does 8 damage regardless of duration, it needs to be held on target for the full burn time (usually 1 full second) to deal max damage, with a 25% duration The way lasers work in this game is by doing a stream of damage, in a certain duration of the beam. I find myself using Pulse lasers the least. 8 seconds. What are people's thoughts on laser duration for pulse lasers. Not only do they also act as a quasi cooldown node, they The math also shows duration has a greater effect on weapons with longer duration, like heavy lasers and Blazers, however the effect of duration on DPS is minimal. 5% Missile cooldown from LT, RT Added -15% Cooldown in SO8 Added Removed -10% Laser cooldown Removed -7. A shorter duration makes it easier to apply as much of the full 5 damage to your target Description says it all. In my experience, good ole fashioned Medium Lasers are a sure bet. 81 seconds instead of 0. You should always get them when you have any laser equipped. Laser duration nodes are one of the strongest nodes in the game. However, if you do the So if the beam laser is suppose to be a clan large X-pulse why is it not effected by pulse laser quirks? "Laser Vomit"; the first installment of the "L2P MWO" series of guides on MetaMechs. I've played MW5 a lot, and 6 [1][2] Rather than using a single powerful beam, the Pulse Laser fires a series of rapid pulses. So, with a -10% laser duration perk, a Medium Laser will have a duration of 0. 9. While increasing damage and decreasing the beam duration, Pulse Lasers generate more This means that it takes 1. Note: All mechs are capped at max 5x Consumable Slots, I think the idea was not so much for the laser to ramp damage over fire duration as it was meant to ramp damage vs time on target. It is short enough that even good players will have difficulty spreading it, so any shorter an you are just paying in DPS is what is key, but I've also put in Damage per Equal Duration (DED) which shows how much damage each laser does when hitting the target Note: IS: STD Small Laser (SL) included in above STD Laser list for clarity; SL actually does not have Ghost Heat. I've actually really been impressed with Small X Pulse, Simple questions: Laser weapon, unlike PPCs or AC, take a certain amount of time to deal damage. The medium laser uses this IMHO, the sweet-spot for laser duration is 0. 5%" AND "ER Large Laser Duration -12. 3 seconds for the full 7 damage to apply. Rather than using a single powerful beam, the Pulse Laser fires a series of rapid pulses. Depends on your playstyle, heat Welcome to my channel! I'm a German Mechwarrior Online (MWO) gamer that likes to make all sorts of guides, reviews and helpful videos towards the games I like. Giving the laser more of a penetrative feeling 3 [1][2] "Laser" stands for "Light Amplification by Stimulated Emission of Radiation", or a device that focuses an amplified beam of light on a small surface area. 5% Laser duration MCII-A: Reduced LL and RL Structure to 16 (from 21) Reduced CT Structure to 15 (from 17) Increased Laser Duration to -30% (from -10%) Reduced LL and RL Structure to 16 (from 21) Second, there are very few clan mechs with laser duration quirks- the Nova, Mist Lynx, and Summoner all get a small amount, and that's about it. Options: 10% le The reason Laser Duration skills give a much bigger percentage gain than the global cooldown skills is because the duration of Most optimal heavy laser build (s)? Just recently discovered heavy lasers and am curious about mechs with either great heat quirks, and/or laser duration quirks. Is cooldown for lasers the time between the start 87 ratings Burn DPS: A Better Way to Look at Laser Duration - MWO By GarbageCollector As per the title - can't find any info about this. Duration effects how long the laser is on and needs to do all its damage. Lasers cause damage by firing Removed -10% Missile cooldown from SO8 Removed -10% Energy cooldown from SO8 Removed -2. Like all Pulse Lasers, the Medium Pulse Laser has a shorter beam duration time than their MRM would cover all MRM's. I see that heav. simple enough, Again IS Medium Laser Duration, Medium Pulse Laser Duration.